Wagon Webcomic Battle

WAGON Webcomic BattleGame Rules: Character Cards

In this section of the guide you will learn about:

Characters are used to attack your opponent, defend yourself, and ultimately will decide if you lose or win a battle. While possessing wide range of different power levels and abilities, most character cards have similar features. Here's the basic breakdown of the parts of a Character Card.

  1. The Card's Type, which dictates the way the card is used in play.

  2. The home url of the Card's Webcomic. Visit here and learn all about the card's origins!

  3. The Card's Name

  4. The Genre of the Card, which may determine how the card is effected by other cards and the character's general style.

  5. The Card's Atributes. These can help dictate a card's strenghts and weaknesses in a given situation.
  6. A brief discription of the Character.
  7. The Offensive power of the Card, used while in Offense position.

  8. The Defensive power of the Card, used while in Defense position.

  9. A special ability of the card that can be used under the right circumstances. Not all cards have a special ability.


All Characters are organized into groups called Genres. They represent the kind of personality or methods a character would use in battle, and can dictate the way they are effected by other Character's abilities or by Plot Device cards. Here are a few examples of some of the most common Genres:

Fighter - Fighter Cards generally use melee-type attacks. They usually have higher OFF points and lower DEF points, making them more suited towards attacking your opponent.

Shooter - Shooter Cards use ranged-type attacks, either by using guns or throwing weapons usually. Shooters can have a very wide range of OFF or DEF points, and can usually be switched between Offensive and Defensive position to help wherever they are needed at the time.

Mystical - Mystical Cards use mystical powers to do most of their actions. While not nearly as rich in OFF points as most cards, Mysticals tend to have higher DEF points, making them excellent defenders. Many Mysticals also carry special abilities to give aid to your other cards in battle.

Geek - Geek Cards tend to not be as powerfull as other Character Cards, but they often have more diverse special abilities, and more often have the chance to become a Boosted Character.

Special - Special Cards often have unique properties that don't fit them into other Genres of characters. They can have such varied abilities, the details of using them in battle will be listed on the card itself.



Atributes are very similar to Genres, except that they can effect the amount of damage a card recieves or can inflict directly, taking advantage of a particular Character's strenghts and weaknesses. Here are some examples of common atributes:

Humanoid - Probably the most common Atribute of them all, Characters that carry this icon are either human or human-like.

Animal - Two-footed, Four-footed, birds, fish, reptiles... if it crawls, swims, or flies around the old planet Earth the Character counts as an Animal.

Flying - This atribute is given to any Character that can take to the air, whether it be by wings or by magic.

Undead - a card with this icon isn't quite as alive as it once was. Whether this is an advantage or not really depends on the the situation.

Fire - Some like it hot, and a Character with this icon certainly does! These Characters benifit from a 1 point effect reduction from any fire-based attack.


Offensive Vs. Defensive positions

A Character Card can be played in two different ways, offensively or defensively. Depending on which position a Character is played in will determine how the card interacts with others in battle.

While in Offensive position, a card is placed on the field vertically, In this position the Character is allowed to attack your opponent's cards or, when appropriate, your opponent's Panels. While attacking or being attacked, an Offensive Character uses their OFF Points to determine the outcome of the battle. While a card is able to attack while in Offensive position (and hopefully win you the battle), if it is destroyed by an opponent's card it can leave your Panels vulnerable to a direct attack of opportunity. More on that in How to Play.

If you decide to play a Character in Defense position, the card is place horizontally on the field. Defenders use their DEF Points to determine the outcome of a battle. While in this position the Character isn't allowed to normally attack other cards, but has the ability to defend your Panels from harm. If a Character in Defensive position is destroyed, the panel it was protecting isn't left vulnerable to an attack of opportunity. This allows you time to set up new defenses on your next turn.

Whether your Character is in Offensive of Defensive position dictates how they interact with other cards during a battle. A Character will win or lose a fight based on how it's Point number (including any bonuses from special abilities or Plot Device cards) compares to it's opposition. If your Character has a higher point total, it wins the fight and your opponent's card is removed from play. If your Character has lower points, it's the one to go to the scrapheap. If it so happens the two Characters have equal point totals, both cards are destroyed and removed from play. Players use their card's Position to know what Points to compare with your opponent's Points. Let's see a few examples:

Offensive Vs. Defensive

The Offensive position card uses it's OFF Points to battle. The Defensive position card uses it's DEF Points to battle. Let's say "Offensive Bill"(OB) attacks "Defending Bill"(DB). OB has 5 OFF points, while DB has 3 DEF points. OB would win the fight and DB would be removed from the field.


Offensive Vs. Offensive

In this scenario both Character cards are in Offensive position. Let's say one were to attack the other. Since they're both in Offensive position, they both use OFF Points... and since they both have 5 OFF points, both cards would be destroyed.

Defensive Vs. Defensive

While it's true that these cards would both use their DEF Points in battle, and they both have 3 DEF, neither of these cards can attack while in Defense position so nothing happens to either of them.


Special Abilities

Beyond their normal offensive and defensive aiblities, some cards have Special Ablities(SA) that can effect gameplay under right circumstances. The conditions for using a card's SA and it's effects are spelled out on the cards themselves. Below is an example of a simple SA in action:

Bill Vs. Viveka

Both Bill and Viveka are in Offensive posistion. Bill descides to attack Viveka, so we compare their OFF Points which are both at 5. Under normal circumstances both cards would be destoryed, but Viveka has a Special Ability which reads:

"While this card is in Attack Posistion, if Viveka attacks or is attacked by a Character that has equal OFF Points this card is not destoryed."

Since both cards are in Offensive Posistion and both have 5 OFF Points, instead of both cards being destoryed Viveka's SA activates and only Bill is removed from the playing field.

Of course, if there happened to be an Alcohol-related card on the field we'd have an entirely different senerio, but that is an example that will be covered on the Plot Device Card page.


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