How to Play: Anatomy of the Card
Genres of Boosted Characters
Boosted Characters can carry any of the same five Genres as a normal Character can. You can learn more about them in the Characters section of the How To Play Guide. Bringing Boosted Characters into Play As mentioned in the Basic Gameplay section of the guide, Boosted Characters are brought into play during the 'Action Phase' of your turn, opposed to normal Characters which are brought into play during your 'Play Phase'. Boosted Characters also do not have Bandwidth Costs to play like other Characters, they instead require you to sacrifice other cards by discarding them from the field. Let's see an example:
Let's say that it's your 'Play Phase' and you've just put good old Captain Placeholder onto the field. But Bill is already on the field, and since his OFF Power is higher that's just suicide isn't it? But wait...
Once you begin your 'Action Phase' you sacrifice Captain Placeholder in oder to play the Boosted Character Admiral Placeholder! Since the Admiral has the same OFF Power as Bill he's a more effective deterrent for stopping your opponent from attacking with Bill on their next turn. In this way you can upgrade certain Characters, even some that otherwise seem weak and useless, into forms that will give you access to more power and often some very unique special abilities. Note: Bringing a Boosted Character into play works the same as playing a normal Character in that you cannot play them and attack on the same turn. Also Note: If you attack with a normal Character, they cannot then be sacrificed; it takes place INSTEAD of the Character's attack. However you can still sacrifice a Character in the same turn that it is played.
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