Wagon Webcomic Battle

WAGON Webcomic BattleGame Rules: The Basics

In this section of the guide you will learn about:

The object of the game is to defend your Comic Panels from the attacks from your opponent while trying to get past your opponent's defenses to destroy their Panels instead.

To play the game you and your opponent will need a deck consisting of 40 cards. This deck of cards will be comprised of Character Cards, Plot Device Cards, and Bandwidth Cards, which you will use to plan strategies and defend yourself against attacks.


Setting up a Game

Shuffle your deck and deal yourself 5 cards facing down. These five cards, refered to as Comic Panels, represent your health during gameplay. If you can manage to destory all five of your opponent's Panels, you win the battle. Of course if your opponent destroys all 5 of your Panels first, you lose.

Lay out your cards in front of you like pictured below, with your opponent doing the same opposite of you.




            Character Line



            Plot Device Line



Draw Deck


Discard Pile

Ths is the Playing Field where the game will take place. Lay out your 5 Panel Cards out in front of you face down. The rest of your deck should be placed bside them. Once gameplay starts, all Characters put into play will go on the Character Line, and similarly all Plot Devices will be placed on the Plot Device Line. Under normal circumstances you may only have a maximum of five Character cards and five Plot Device cards in play at the same time. Whenever a card is destroyed, discarded, or otherwise eliminated from gameplay it should be placed on your Discard Pile.

When the game begins, each player draws 5 new cards from the Draw Deck. This is your opening hand to start off gameplay. Look at your cards and determin which player is going to go first.


Getting Decked Out

While you can certainly play WAGON with a pre-built deck of cards, at some point you might want try building a deck of your own. There are things you must consider when building a playing deck, such as the restrictions an Offical Deck Build must abide by. Below is a listing of the offical game rulesets to keep in mind for helping you build a standard playing deck.

Standard Game

  • 40 Cards total in your deck.
  • Maximum of 5 Characters on the Character Line at once.
  • Maximum of 5 Plot Devices on the PD Line at once (this total does not include Equipped Plot Devices).
  • No more than 3 copies of the same Character or Plot Device in 1 deck.
  • Each player may only have1 copy of any given card on the field at a time. (exceptions where Special Abilities and Effects apply.)
  • Equip-type Plot Devices may not be removed from a Character once equipped.

Along with these rules for standard gameplay, you may also play with a Tournament Deck, which follows the same rules except that you may use 60 cards instead of 40. A third option for gameplay includes a "Short Game" version for those who want to play a quicker game.

Quick Game

  • 40 (or 60) Cards in 1 deck, shared by both players.
  • Both players share 1 discard pile.
  • Only start with 3 Comic Panels each instead of 5.
  • Maximum of 3 Characters on the Character Line at once.
  • Maximum of 5 Plot Devices on the PD Line at once (this total includes Equipped Plot Devices).
  • Each player may only have1 copy of any given card on the field at a time. (exceptions where Special Abilities and Effects apply.)
  • Equip-type Plot Devices may be removed from a Character and discarded.
  • If the Draw Deck runs out of cards, the Discard Pile may be shuffled and a new Deck Deck be made.


Taking Your Turn

Your turn can be divided into different stages, which are the order in which you take action on the field. The basic breakdown of your turn goes like this:

  • Draw a Card
  • Upkeep of Cards in Play
  • Play Characters and Plot Devices
  • Take Action

Depending on the situation, you might not not go through all of these stages. For example, on your first turn of the game you won't have any expired Plot Devices to clean up. You may also choose not to attack your opponent. When these stages are neccessary though, this is the order they should occur in.

Draw a Card

At the begining of each round you must draw 1 card from your deck and add it to your hand. If you run out of cards in your deck, you can instead choose to take one of your panels off the field and add it into your hand. As usual, even by your own hand, once all of your panels are gone the game is over.

Upkeep of Cards in Play

Check your side of the field for Plot Devices or other cards that have only a limited amount of time they can remain on the field. If their time has run out, discard them from the field. Any cards that acumulate Counters or have other per-round changes available should also be done now.

Play Characters and Plot Devices

Character Cards may be put into play with or without spending Bandwidth to do so, depending on the card's cost, or discarded from the field if you desire. If your Character has any kind of game-altering special abilities, this is also the time to use them before your other actions. Keep in mind that a Character cannot attack in the same turn that it is brought into play. See the Character Cards section for more information about Characters.

Whether for effecting other cards on the field, equipping to your Character Cards, or waiting passively until the time is right to activate them, set up your Plot Devices to support your Characters. The type of effect and duration of it is determined by the Effect Count of the Plot Device. See the Plot Device Cards page to learn more about them.

As long as you have the Bandwidth to pay the costs of whatever cards you play, you may bring as many Characters of Plot Devices into play as you wish. Remember though that you are limited to having a maximum of 5 Characters and 5 Plot Devices laid out on their respective lines at the same time. Equipment Plot Devices, as an exception, are attached directly to a Character and do not take up a Plot Device slot on the field.

Take Action

At this stage you have three or four choices of what to do with each Character Card: take no action, switch positions to Offensive or Defensive, use an offensive Special Ability, or if the Character was already in play you can attack your opponent. Study the situation on the playing field and determine the best course of action to take.

While your Characters begin to take action against your opponent's side of the field, they will have the opportunity to respond to your actions with the Special Abilities of their Characters as well as their protective Plot Devices. Be aware that your actions can easily be turned against you if you don't pay attention to the abilties of your opponent's cards.

Once the exchange of actions and counter-actions is finished,this effectively ends your turn. Now hope your ready to be the defender because its your opponent's turn to take to the offensive!

Attacks of Opportunity

The main goal of the game is to eliminate your opponent's Panels, and the easiest way to do this is through attacks of opportunity. As long as your opponent has 1 Character on the field, you can't attack their Panels directly and you must eliminate the defender first. If your opponent has several Characters on the field this may seem like a hopeless task.

However if you destroy one of your opponent's Characters while its in offensive position you create an Attack of Opportunity, essentially a hole in their defenses, which will allow you to use a second available attack to bypass the other defenders and attack your opponent's Panel directly. This opportunity only exsists immediately after the original killing blow, so if your don't have another attack available the opening is lost and you'll have to wait for another.

Note that only opponent Characters in offensive position create attacks of opportunity. Characters in defensive position leave no such gaps in the defenses. Of course, if your opponent's side of the field has no Characters on it at all then the Panels are wide open for direct assault. This is why ANY Character, even an extremely weak one, in defensive posistion is better than having none on the field at all. Keep this in mind when you plan your strategy!

Destroyed Panels

If your opponent manages to destroy one of your panels, you can possibly gain an advantge from this loss! Whenever a Panel is taken out from an Attack of Opportunity, the card is added into your current hand. With some luck that new card will be just the thing you need to turn the fight back into your favor.


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WAGON Webcomic Battle Copyright © 2006-2010 Michael Dellheim. All Rights Reserved.
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